![]() Students must inform the professor before the assignmentĭue date and present verifiable evidence in order for a make-up to be scheduled. The only acceptable excuses for missing an assignment deadline or taking an incomplete in the courseĪre personal illness or a family emergency. Missing an Assignment Deadline, Incompletes: Microsoft Project – for creating schedules, Gantt chartsĪcademic versions of Microsoft Project cost $170-$200. Microsoft/student/discounts/theultimatesteal-us/default.aspx #MICROSOFT PROJECT FOR MAC USC SOFTWARE#Microsoft Word, Excel, and PowerPoint, plus a lot of other software for $60. You can get a special academic version of #MICROSOFT PROJECT FOR MAC USC TRIAL#You can obtain Trial versions from microsoft. Microsoft Excel or Numbers (Mac Users) – for creating budgets, financial analysis Microsoft PowerPoint or Keynote (Mac Users) – for presentations Microsoft Word or Pages (Mac users) – for written reports and assignments Required Reading: Game Development Essentials : Game Project Management Hight, John & Novak, Jeannie Thomson ![]() Pre-requisites: CTIN 488 is recommended but not required. Students must write papers and give presentations as described in the class Semester students will refine their concepts as they acquire a better understanding of design, This semester we will focus on small format downloadable games. Students will design and “pitch” their own game concepts within the budget and schedule constraints Each presentation will be followed by in-class salon-style Legal/finance, marketing, and industry trends. They will include: producing, game design, visual design, engineering, sound, QA/testing, localization, The disciplines represented match those in the game industry. It will be similar to Game Developer Magazine’s “Project Post-mortem” articlesīut with more discipline-specific detail. Industry guest speakers for key disciplines will be invited to present their insights and best practices for The class will cover game development from concept to USC School of Cinematic Arts, Interactive Media Division, Fall 2010Ĭourse Description: This is a seminar class that introduces students to each of the professionalĭisciplines involved in making video games. ![]()
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